Chapelwick - A Soulslike Cosmic Horror Campaign for 5E
Created by Let's Roll Press
A Bloodborne-inspired, 400+ page 5E campaign setting for levels 1–13. No one is safe from the city that crawled out of the sea!
Latest Updates from Our Project:
Playtesting Begins!! + Progress Updates + Final Pledge Deadline
6 months ago
– Tue, Apr 14, 2026 at 08:45:26 AM
We’ve got a full update for you this month! There’s been steady progress across design, art, and infrastructure, and we’re starting to hit meaningful milestones behind the scenes. At the same time, playtesting is kicking off, more art is coming online, and systems in development are taking their final shape.
We’ll walk through everything below, along with a few important updates around pledges and next steps.
Let’s dive in!
Discord Community
Discord isn’t just where you’ll come to playtest. It’s quickly becoming the heart of the Chapelwick community.
One of the most exciting parts of this project right now has been watching that community come to life. Our Discord has grown to 893 members and counting, and it’s become a place where people don’t just follow the project, they actively shape it.
We’ve got everything from familiars (yes, lots of pet pics) to painted minis to home cooking to deep D&D conversations and theory-crafting and a Play-by-Post D&D game that’s been running for a few months! It’s exactly the kind of creative, slightly chaotic, and deeply passionate community we hoped Chapelwick would attract.
Here’s a quick look at what’s been happening lately:
I'll confess it was really tough/fun trying to decide what things to take screenshots of! My wife and I couldn't decide between all the cute pets, cool crafts, and projects the community has been sharing!
If you haven’t joined us yet, Discord is where we’re sharing sneak peeks, running upcoming playtests, and building the world together.
Design / Writing / Editing
Progress continues across several key systems as we refine and polish the experience.
Encounter balancing is being actively tuned to ensure fights feel challenging, dynamic, and fair throughout the campaign, with a strong focus on meaningful decisions and memorable moments at the table.
The Mindrift Madness Deck and the Twisted Madness expansion are now fully drafted, with both the mechanic description and complete card database, including the expansion, sent to editing for review. This marks a major milestone for one of the core systems that helps define Chapelwick’s tone and gameplay.
Subclasses are moving into the next phase of development and will begin active playtesting this month. This will be one of the first major opportunities for the community to directly shape how the game feels in play, and we’re excited to start gathering real feedback and iterating quickly. More details are in the playtesting section below.
Overall, this side of the project continues to move smoothly and remains one of the more advanced areas of development. These systems are core to how Chapelwick actually feels at the table, so getting them right now saves significant time and rework later.
Art
Art is one of the biggest drivers of both timeline and final quality, and it’s a major area of focus for us right now.
We’ve officially completed 100% of our story art briefs and have now moved on to spells, bestiary entries, and key graphic design elements across the book. At the same time, we’re in conversations with about 10 artists to expand the team and accelerate production.
Here are a couple of samples of what’s coming together:
“The vine-wrapped well looks peaceful at first glance, but the water below is faintly cloudy and unnaturally still.”
“Inside the vial, a pale, layered growth slowly pulses in purple fluid, subtly shifting as if it’s alive.”
“A quiet signal, passed between those who recognize something is wrong and are searching for a way out.”
You’ll start to see more consistent art reveals as additional artists come online and production ramps up.
Playtest Subclasses Today!
We’re ready to open the next phase of playtesting! This is where Chapelwick becomes your game as much as ours! This round will feature EVERY. SINGLE. SUBCLASS. For you to test out at your tables. We’re not quite ready to release the all-new class (the Bellfounder), but that will come soon!
How to Join: Playtesting access will be managed through role assignment found in the Discord channel #patient-rules. We’ll send out a full announcement and ping @everyone when it’s live, so you don’t miss it.
Start Date: Playtesting is available starting today! To participate, simply join the Discord and select the playtesting role when prompted. If you just want to look and don’t plan to offer feedback, you can click here to download the playtest materials.
How to Submit Feedback: We’ll release the feedback form in one week on Discord.
E-Commerce Store Update
Behind the scenes, we’ve been building out our e-commerce store to strengthen Let’s Roll Press's foundation and set Chapelwick (and the company) up for long-term success. Our goal is to have a launch or preview ready by the end of April or early May. This will give us a clean, centralized place for ongoing Chapelwick pre-orders and future releases of new projects!
The new Let's Roll Press website is almost done!
This is an important step for us as a company. It not only helps ensure we can deliver the best possible version of Chapelwick but also creates a sustainable path forward, allowing us to continue supporting the game after release and begin funding future projects once Chapelwick is complete.
We’d also LOVE to feature YOU on the website. Click here to be featured!
We’ll share more details and an early look on Discord, and it may even be live by next month’s update!
Delivery Timeline
We want to share a quick update on timing as the project continues to take shape.
Overall, writing, design, and development are progressing well. As we’ve moved deeper into production, two areas are going to take longer than originally anticipated: art production and physical manufacturing. These are also two of the most important elements of Chapelwick, and they play a major role in the final quality of what you’ll receive.
When we launched, we had a significant portion of the written material already completed. We expected that head start to meaningfully accelerate the overall timeline. And in many ways, it has. Those elements of the project are right on track and, in several areas, further along than most TTRPG projects would be at this stage.
However, one thing has become very clear. Human-drawn art simply cannot be rushed. High-quality illustration, iteration, and direction take time, especially at the scale Chapelwick requires.
At GAMA, we had the chance to connect with a number of experienced publishers and partners, and one consistent theme came up: most Kickstarter projects run longer than their initial timelines. More importantly, we now have a much clearer understanding of why. High-quality art pipelines and physical production simply take time, especially when you’re aiming to do them right.
We want to be very clear about our approach. We are not willing to compromise on the quality of the art or the physical products. If that means slowing things down to ensure everything meets the standard this project deserves, that’s a trade-off we’re intentionally choosing to make.
Our original target was October 2026. Our current goal is to deliver the full PDF by the end of the year, but we do not yet have a firm timeline for physical rewards. We're deep in conversations with our partner and hope to have updated timelines for you soon!
As we lock in more details with artists and manufacturers, we will communicate updates clearly and early so you always know where things stand.
Our goal is fully aligned with yours: to deliver the best possible version of Chapelwick. While this adjusts our original timeline, it reflects a clearer and more realistic path to delivering Chapelwick at the level of quality the project and you deserve.
Pledge Status & Final Deadline
We previously communicated that March 31 was the final deadline to complete your pledge. We’re extending this one final time until April 21, to give everyone a last opportunity to lock things in.
We’ve extended this deadline multiple times and have also worked hard to notify and help backers recover dropped pledges, including manually restoring pledges where possible and individually messaging and emailing dozens of backers. We’ve been told by many of you and other industry professionals that this level of support is uncommon among Kickstarter projects, but it was important to us to ensure as many people as possible could stay part of Chapelwick.
After the deadline, you’ll still be able to join through our new e-commerce store, but Kickstarter pricing and bonuses will no longer be available. This applies to all backers with incomplete or unpaid pledges. Completing your pledge ensures your rewards, pricing, and selections are fully secured.
Simply enter your email, and BackerKit will send your pledge directly to your inbox so you can complete it.
If your pledge on Kickstarter was dropped due to a payment issue, you can still recover it using the link above. We’ve already manually updated pledges with partial payments to reflect the amounts paid on Kickstarter, so everything should be accurate when you get to BackerKit.
After this final deadline, incomplete pledges will be closed out, and the only way to rejoin the project will be through the new e-commerce site.
If you have any questions or need help, reach out to us at [email protected], and we’ll take care of you.
Need Pledge Help?
If you have any questions or need assistance with your pledge, the fastest way to get support is to email us directly at [email protected]. We’re happy to help you get everything sorted.
Next Update
As a reminder, we’ll continue sharing Kickstarter updates on the second Tuesday of each month. This cadence helps us bring meaningful progress to each update while keeping everyone informed.
The next update will be on Tuesday, May 12th.
If you’d like more frequent sneak peeks, development discussions, and behind-the-scenes updates, we’d love to see you in the Discord!
Thank you again for your encouragement, enthusiasm, and support as we continue building this world together. Without you, Chapelwick would never have crawled out of the sea. If you have any questions at all, don’t hesitate to reach out at [email protected].
In it together,
Alexander CEO
Art Director + Editor Pass + Antipathy Revealed!
7 months ago
– Tue, Mar 10, 2026 at 09:13:18 AM
Hello friends of Chapelwick,
It’s time for our March development update. The last few weeks have been full of progress across the project, and we’re excited to share several meaningful milestones with you. A lot of work is happening behind the scenes right now, especially around art direction, editing, encounter design, and preparing physical rewards for production.
Things are moving steadily, and Chapelwick is continuing to take shape in exciting ways.
Let’s jump in.
Writing and Game Design
Editor Announcement
We’re excited to officially welcome Matt as the editor for Chapelwick.
Matt brings deep familiarity with D&D rulesets and tabletop editing workflows, and he’s already begun his first full pass of the manuscript. This stage focuses on clarity, rules consistency, balance, and tightening language across the book so everything reads cleanly and plays smoothly at the table.
If you’d like to say hello, you can find him on Discord under @magpie.
We’re thrilled to have him helping shape the final version of Chapelwick.
Encounter & Madness Balancing Progress
We’re currently about 40% of the way through encounter balancing, and work on the Mindrift Madness Deck continues as we refine the conditions and narrative events.
This process involves carefully reviewing each encounter to ensure it delivers the right mix of tension, difficulty, and narrative pacing. Our goal is to create encounters that feel dangerous and memorable without becoming frustrating or unfair. We can’t wait to share more with you after they’ve gone through initial quality assurance.
Once this pass is complete, the encounters will move into internal playtesting and refinement.
Subclasses & Playtesting
We are currently working with our editor to polish the 2014/2024 versions of our subclasses. Once that process is finished, we will release them to the public for pruning. Make sure to check in on Discordand get the @playtesting role once it drops. We will have a unique channel ecosystem for this process. Expect this late March/early April.
Art and Visual Direction
Art Director Announcement
We’re also excited to welcome Keegan as Chapelwick’s Art Director.
With multiple artists contributing to the book, strong art direction is essential for maintaining a cohesive visual identity across the project. Keegan will be helping guide that process and ensure that the tone, atmosphere, and visual storytelling of Chapelwick remain consistent as more art comes online. He’ll also be responsible for creating many of the cornerstone pieces. The best part is you've already loved his work! He created much of the art featured on the Kickstarter page and in the campaign video.
If you’re on Discord, feel free to stop by and say hello to @keegan.
Art Progress
The art pipeline is moving forward!
At this point, most of our artists are now contacted, and art briefs for the entire book are nearing completion. We learned a lot at GAMA that’s already improving how we coordinate artists and manage the art pipeline, and we’re excited to continue bringing the world of Chapelwick to life visually. Speaking of which...
Below is the 3D render for Antipathy, one of the 13th Hour Nightmare Hunters and a cornerstone piece that helped define the project’s visual direction. What you’re seeing here is the 3D model before the final paint over, which will give the piece its finished illustrated look in the book.
Your party looks up as Antipathy descends through the flames, landing with a thud that shakes the ground beneath your feet. Smoke and drifting debris trail behind it as wings of feathery stone fold against its back. At the top of its chain wrapped staff, a great obsidian wheel begins to turn slowly. As fear spreads through your chest, the wheel gathers pace, its chains creaking louder, punctuated by each thunderous step it takes toward you.
Keegan often begins major creatures and environments in a 3D space, which gives us several advantages throughout the development process. Starting in 3D allows us to convert models into STL files for miniature production much more efficiently, helping us move toward physical prototypes with greater accuracy to what you'll eventually see in the book.
It also helps with encounter design. Seeing these monsters in a physical space and viewing them from multiple angles gives us a much better sense of how they might move, how players might approach them, and how the encounter could feel at the table.
Fun fact: beyond individual monsters, Keegan has already constructed a full 3D model of the city of Chapelwick itself. This allows us to maintain consistent geography and architecture throughout the book while dramatically speeding up environment art. We can essentially drop a “camera” anywhere in the city, capture a base image, and then paint over it to achieve the final illustrated look we’re going for.
These large anchor pieces, while they took a lot of time to develop, play a huge role in establishing the tone and visual language of the setting, and it’s incredibly exciting to start seeing them realized.
Production and Manufacturing
Dice STL Files Sent to Manufacturers
We’ve taken a big step forward on the physical side of the project.
Our first batch of dice STL files has been sent to our manufacturing partner for review and quoting. This allows them to evaluate the models for printability, production requirements, and cost, enabling us to move toward creating physical prototypes.
Once we receive updated quotes and technical feedback, we’ll be able to refine the models where necessary and begin preparing for prototype production and quality assurance.
Business Development and Long-Term Sustainability
GAMA Expo
We recently attended GAMA Expo, one of the largest tabletop industry gatherings in the world.
During the event, we spent time deepening our knowledge of community management, manufacturing & distribution, art development, OGL/SRD intellectual property management, etc. We also met with several potential third-party partners in these spaces while continuing to strengthen relationships with current collaborators.
Events like GAMA are incredibly valuable for a growing publisher like Let’s Roll Press. They help us ensure Chapelwick isn’t just a great project but the beginning of a sustainable, long-term publishing strategy.
E-Commerce and Long-Term Accessibility
We’ve also been working with an incredible team laying the groundwork for our long-term e-commerce infrastructure.
Kickstarter is a fantastic way to launch projects, but a strong online store lets us keep Chapelwick available to new players long after fulfillment. It also gives us a sustainable way to support future releases, expansions, and new projects from Let’s Roll Press.
Our goal is simple: build a foundation that lets us keep creating and delivering worlds like Chapelwick for years to come.
Fulfillment, Surveys, and Communication
BackerKit Survey Progress
BackerKit surveys are now 90% complete, which is fantastic to see. Many projects of our scope never see a completion rate this high, so THANK YOU for being so enthusiastic about Chapelwick!
Early survey completion helps us lock quantities, coordinate manufacturing, and reduce the risk of delays later in fulfillment. If you haven’t completed your survey yet, please take a moment to do so using this link.
If you’re experiencing any pledge issues, including a dropped pledge, please reference the previous Kickstarter update, where we outlined the process for recovering pledges and honoring Kickstarter pricing for original backers.
And as always, if you need help with anything related to your pledge, you can reach us at [email protected].
Next Update
As a reminder, we’ll continue sharing Kickstarter updates on the second Tuesday of each month. This cadence helps keep everyone informed while allowing us to bring meaningful progress between updates.
The next update will be on Tuesday, April 14th.
If you’d like more frequent sneak peeks, development discussions, and behind-the-scenes updates, we’d love to see you in the Let's Roll Press Discord!
Thank you again for your encouragement, enthusiasm, and support as we continue building this world together. Without you, Chapelwick would have never crawled out of the sea.
If you have any questions at all, don’t hesitate to reach out at [email protected].
In it together,
Alexander CEO
Development Updates + BackerKit at 86% Complete + Dropped Pledge Help
8 months ago
– Tue, Feb 10, 2026 at 09:21:31 AM
Hello everyone!
We’ve got a lot of meaningful progress to share with you today! This update touches nearly every major pillar of the project, from writing and game design to art, production, and fulfillment logistics. Things are moving steadily, and we’re excited to show you where Chapelwick is taking shape.
Let’s dive in!
Writing and Game Design
Book Layout Progress
Layout work is officially underway. Chapters 1 through 4 now have draft layouts completed, marking a major milestone for the project! This means the book is actively taking its final form, not just living in manuscripts and notes. As the layout progresses, we’ll continue refining readability, visual flow, and how art and mechanics sit together on the page.
Mindrift Madness Deck
The Mindrift Madness Deck is coming together nicely. Madness conditions and narrative events are now about 65% complete. These cards are shaping up to be some of the most flavorful and unsettling content in Chapelwick, and we’re having a great time refining them as we move toward completion. If you'd like to see some madness sneak peeks, join the Discord, as we'll be dropping some soon!
Class and Subclass Development
All player class options are now nearly finalized. This includes twelve subclasses for the core D&D classes, along with our new class, the Bellfounder, which has three unique subclasses. We’ll be sharing sneak peeks of several subclasses very soon in Discord.
As a first look, here are the Bellfounder subclasses currently in the final stages of development.
Deathsong Choirmaster - The pursuit of immortality has eternally plagued every shadowy corner of the Bellfounder College in Quella. Dark practices were debated, banned, resurfaced, and hidden repeatedly. Experiments of near-death and near-life were held in the college’s dark halls. Eventually, a faction formed: the “Deathsong Reverie.” Members of the faction held fast to the belief that they could defeat and even conquer the idea of death to bring about life, erase all memory of death. Weaving the fabrics of life and death into their bells, they eventually began to command sparks of power – songs that can stop and capture a heart mid beat – a cacophony that never resolves. Maybe with enough study into these powers, one could truly reverse the effects of death.
Alabaster Gargoyle - Many Bellfounders have pondered the use of precious and magical gems. Those who experimented quickly discovered wild effects, not only on their bells, but on their own bodies as well. Stone forms set into human shape became common practice as flesh was replaced by gem-adorned structures throughout the Alabaster wing. Eventually, unable to distinguish stone from foe, the name Gargoyle spread among Bellfounder circles. Those who mastered this craft became known as Alabaster Gargoyles, shattering the belief that nothing is truly set in stone.
Nola Astradamus - Nola the priest. Astra the star. Damus the giver. Runic studies of universal harmony are etched into bells forged from cosmic metals and worn at Nola’s belt. These Bellfounders study the push and pull that bind the universe together. To save is to take. To give is to sacrifice. Cosmological entities respond to Nola’s cries when the correct bells are rung in the correct order. Through change ringing and mathematical harmonies, they tug gently at the threads connecting every particle in existence. Those wrapped in these threads describe the sensation as being adorned and beloved beyond all words, a river of sound deeper than language itself.
Art and Visual Direction
Nightmare Hunter Art
We’re nearing completion on artwork for three of the 13th Hour Nightmare Hunters: Antipathy, Precognicia, and Kalopsia.
The Nightmare Hunters are among the largest and most important cornerstone art pieces in the Chapelwick project. We chose to begin with the Nightmare Hunters intentionally, since they define the extremes of Chapelwick’s visual and thematic identity. Their designs influence creature anatomy, factions, environments, and even symbolic language throughout the book.
While we're not quite ready to share the images, we wanted to provide a description of what the artist has developed so far. Once we have them done, we'll be sharing in (you guessed it) Discord.
Antipathy towers amid fire and ruin as the embodiment of hatred and enmity, its form a fusion of gargoyle and demon, with a disfigured visage locked in perpetual gnashing rage. It wields an obsidian wagon wheel mounted to an ornate golden staff, chains clanging as the wheel slowly turns in direct response to the emotions it senses within living beings. The stronger those emotions become, the faster the wheel creaks and spins, black smoke, embers, and debris trailing behind Antipathy as it reacts violently to emotion itself rather than intent or action.
Precognicia manifests as a colossal, exposed brain, its unwound cortexes riddled with gaping holes and hollow chasms where knowledge has collapsed into absence. Tendril-like stems spill across rooftops as glowing eyes stare outward, knowing eternities and futures while leaving gaps where understanding and matter should exist. Existing in a predictive state of emptiness, Precognicia embodies the collision of foreknowledge and ignorance, a monster of knowing that reveals the future by erasing what should be there.
Kalopsia lurks within arched tunnels and shadowed corners, a many-limbed horror whose pale, almost gentle face masks a body twisted into an impossible, grasping form. It appears first as warmth, memory, and comfort, projecting the sweetness of childhood dreams to draw victims closer. Only when it’s too late does the illusion fracture, revealing the monster under the bed made real, a creature of endless want that haunts the 13th hour where beauty and fear collapse into the same lie.
Production and Quality Assurance
Editing and Rules Quality Assurance
We’ve identified an editor with deep, hands-on experience with D&D rulesets. We’ll be sending the first round of content their way shortly to begin formal editing and quality assurance. This step is critical for clarity, balance, and polish, and we’re excited to get expert eyes on the material. Once complete, we'll open the first round of community playtesting, then refine and finalize the content. This process will be repeated for nearly all encounters, subclasses, and related items as we develop the book. I say "nearly" because we want to keep a few things back for the final reveal.
Manufacturing and Prototypes
We’re finalizing remaining details with our manufacturer for non-book items, including dice, pins, and other physical rewards. Having details locked in is a key step toward receiving samples, which will allow us to verify quality and finalize production specs before full manufacturing begins.
Fulfillment, Surveys, and Communication
BackerKit Surveys and Pledge Over Time
Kickstarter - As of last week, all Pledge-Over-Time payments are complete! A small percentage of pledges dropped due to payment issues, such as expired credit cards. We're working to contact each person individually to ensure they don't lose their pledge. If you get an email from us with the subject line "Chapelwick Dropped Pledge," please be sure to read it before time runs out!
BackerKit - As of today, 86% of backers have already completed their BackerKit surveys! This is honestly fantastic. Across tabletop crowdfunding, it’s common for survey completion to drag on for months or even years after a campaign closes. Hitting this level of completion only five days after the final Pledge-Over-Time payment is an incredibly strong sign of smooth operations and an engaged community. We can't thank you enough for making this part of our work far easier than most!
If you haven’t completed your survey yet, now’s a great time to do it! Simply click this link, enter your email, and BackerKit will send you your survey! If you have trouble, email us at [email protected], and we'll get you taken care of!
Early survey completion helps us lock in quantities, accelerate manufacturing, and avoid delays later.
Recovering a Dropped Pledge
We know pledge issues can happen for all kinds of reasons, and we don’t want anyone who backed Chapelwick on Kickstarter to feel left behind.
If your pledge was dropped for any reason, we’ll honor Kickstarter pricing, exclusives, and promotional bonuses for all original Kickstarter backers through February 27th. After that date, pledges will still be available through BackerKit’s pre-order page at standard pre-order pricing.
If your pledge was dropped without being charged, just re-add your pledge in BackerKit and then email us at [email protected]. We’ll manually adjust it to the original Kickstarter price, including all applicable promotions like the early backer dice and VIP pin.
If your pledge was dropped after being charged, please email us at [email protected]. Your pledge has already been moved into BackerKit, and we’ll manually adjust your total to account for any funds already received before your card is charged again.
Future Update Frequency
As a reminder, we’ll be sharing Kickstarter updates on the second Tuesday of each month. This cadence keeps you meaningfully informed without overwhelming your inbox. The next update will go out on Tuesday, March 10th.
If you’d like more frequent updates, behind the scenes discussion, and sneak peeks at what we’re working on, we’d love to have you join us on Discord, where we share ongoing development as it happens.
Thank you again for your support and enthusiasm for Chapelwick!
If you’ve got any questions at all, don’t hesitate to reach out at [email protected].
In it together,
Alexander CEO
BackerKit Surveys Sent + Add-Ons & Upgrades + Dropped Pledge Help
9 months ago
– Tue, Jan 20, 2026 at 10:50:58 AM
Hello everyone!
Great news! Nearly all BackerKit pledge surveys for Chapelwick have been officially sent, including those for Pledge-Over-Time.
The only ones that haven't been sent are for payments in an errored status, so if you don't see a pledge survey, first confirm your payment went through on KS. If your payment went through, use the link below to resend the pledge survey email to your inbox.
When you open your survey, you can also select add-ons to expand your Chapelwick collection. To upgrade your pledge to a higher tier, please email [email protected], and we will manually adjust your pledge, then invoice you for the difference through BackerKit's system.
If you have already completed your survey, THANK YOU! This is such a huge help for our team. If not, now is a great time to take a moment and lock everything in.
If you cannot find your survey email, you can locate it directly using BackerKit’s survey recovery page here: https://chapelwick.backerkit.com
If you still have trouble, send us an email, and we can provide your survey link directly. You can reach us anytime at [email protected] or connect with us on our Discord, where the community and team are active.
Recovering a Dropped Pledge
We know pledge issues can happen for a variety of reasons, and we want to make sure no one who backed Chapelwick on Kickstarter is left behind.
If your pledge was dropped for any reason, we will honor Kickstarter pricing, exclusives, and promotional bonuses for all original Kickstarter backers through Feb. 27th. After that date, pledges will still be available through BackerKit's pre-order page at standard pre-order pricing.
If your pledge has dropped, here is how to proceed based on your situation:
If your pledge was dropped without being charged: After you re-add your pledge in BackerKit, please email us at [email protected], and we will manually adjust it to the original Kickstarter price. This includes all applicable promotions, such as early backer dice and the VIP pin.
If your pledge was dropped after being charged: Please email us at [email protected]. Your pledge has already been moved into BackerKit, so we will manually adjust your pledge total to account for any funds already received before your card is charged again.
Future Update Frequency
We want to balance keeping everyone in the loop as things progress without overloading inboxes. We've decided to provide Kickstarter updates on the second Tuesday of each month. The next update will be on Tuesday, Feb. 10th.
If you'd like to get more frequent updates and sneak peeks, be sure to join our Discord! We're currently working on designing and modeling the 13th Hour Nightmare Hunters and will have some updates on those in the coming weeks!
Thank you again for your patience, support, and enthusiasm for Chapelwick! We are deep in production and cannot wait to bring this world to life for you.
If you have any questions at all, do not hesitate to reach out.
In it together,
Alexander CEO
BackerKit Surveys Go Out Today!
9 months ago
– Tue, Dec 23, 2025 at 12:12:13 PM
Hey everyone! 👋
Our BackerKit Pledge Survey is officially going out today, starting at 5 pm Pacific Time!
This is the step where you confirm your pledge details and tell us precisely what you want, where it should ship, and anything else we need to fulfill your order smoothly when we’re ready. If you've completed your payment in full, you'll receive the pledge manager survey at the email associated with your Kickstarter account. If you chose to pay over time, your pledge survey will appear a week or two after your final payment.
This is what the email will look like
If you don’t see it by the end of the day, no stress. Surveys roll out in waves, so it may take a bit to reach everyone. If you haven't seen it by December 29th, you can search for "Let's Roll Press", "[email protected]", or "Response Needed — Get your reward for Chapelwick - A Soulslike Cosmic Horror Campaign for 5E" to find it.
What you need to do this week
Find the BackerKit survey email and open it
Click through and complete your survey
Double-check your shipping address and selections before submitting
Completing your survey early helps us finalize counts, plan production, and avoid fulfillment delays later.
What you’ll confirm in the survey
Depending on your pledge level and add-ons, you’ll be able to:
Confirm or upgrade your pledge reward(s)
Select any additional add-ons you want
Select your early backer or PAX dice set (if applicable)
Confirm your VIP pin is in your pledge (if applicable)
Confirm your shipping information (or update it if needed)
Provide any required details for specific items (if applicable)
Review your final total and submit
If you want to add anything to your pledge
BackerKit is also where you can add add-ons if you want to expand your haul. If you’ve been debating upgrades or extras, this is the moment to lock them in! Prices will increase when we go to retail, so this will be the best pricing for all things Chapelwick, ever!
Important notes about shipping addresses
Please enter your best current shipping address, even if you think you might move before fulfillment.
If your address changes later, you can update it before we lock shipping addresses. We’ll give clear notice through all communication channels before that happens.
Didn’t receive your survey email?
A few quick steps:
Search your inbox for "Let's Roll Press", "[email protected]", or "Response Needed — Get your reward for Chapelwick - A Soulslike Cosmic Horror Campaign for 5E"
Check spam, promotions, and junk folders
Make sure you’re checking the same email you used for Kickstarter
If you still can’t find it, reach out to us, and we’ll help you get sorted.
Deadline and timing
We strongly recommend completing your survey as soon as possible.
If you submit now but need to change something later, you’ll still be able to update your survey responses until we lock them for fulfillment. We’ll give clear notice through all communication channels before that happens.
Need help?
If you hit any issues at all, message us through Kickstarter messages (we respond weekly) or Discord (we respond the same day in most cases) with:
The email address you used to back the project
The name on the pledge
A quick description of what went wrong or what you need to change
We’ll get you taken care of.
Thank you again for making this project possible! Seeing the surveys go out is a big milestone and another step toward getting everything into your hands. We can’t wait!